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Tap a glowing ring beside the road and drop a tower. Spots that see the road twice are worth the most.

Goblins on the road, slimes at the gate. Build cannons on the bends, rain fireballs on the bridges, and keep the castle standing.

Each stage is one painted battlefield and a handful of waves. Twenty lives at the gate. Let fewer through for more stars.

Tap a glowing ring beside the road and drop a tower. Spots that see the road twice are worth the most.

Spells wait on cooldown. Aim a Fireball at a crowded bridge, freeze the field, or call lightning on a boss.

Win for Crowns and a chest. Open it for card shards, level your towers up, and march on to the next stage.
Every card unlocks on the campaign and levels up to 10.

Lobs explosive shells that damage every enemy in the blast.

Rapid-fire barrels that shred a single target. Great against bosses.

Icy bursts that chill a whole group, slowing them to a crawl.

Arcane lightning that arcs from enemy to enemy. Melts crowds.

Call down a blazing fireball. Tap the road to aim it.

Freeze every enemy on the field solid for a few seconds.

Thunderbolts strike the toughest enemies on the field and stun them.

A golden barrier seals the gate. Enemies that reach it are destroyed.
Collect shards from chests, then spend Crowns to level up. Every level adds +10% power.
Twelve stages per chapter, fought across three maps. Each realm hits harder than the last, from morning light to the night watch.




Ten kinds of raider, each asking for a different answer.
Every win drops a chest into your four slots. Bigger chests take longer to unlock and carry more.





Kingdom Siege is on its way to the App Store, free on iPhone and iPad. Questions or a purchase gone missing? Write to support@orhapps.com.